![]() ![]() You transcribe the spell normally, but it takes only half as long as normal and you only spend half as much gold on special inks and materials. You transcribe the spell normally, but it takes 50% longer than usual and you must spend 50% more gold on special inks and materials. You may try to learn the same spell again after performing a long rest, but if you roll this same result a second time, you may not attempt to learn that specific spell again until you gain a level in this class, even if from another source. ![]() If you were learning the spell from a scroll, its magic is not lost due to your failure. You pay the full cost in time and gold to transcribe the spell, but fail to learn the spell and all your work mystically vanishes from your spellbook. Yet others are truly mad, believing it is their purpose in life to spread as much chaos and instability as possible. Others are villains, wielding their power as a weapon to oppress or destroy others. Some are true heroes, who use their unusual grasp of the arcane to fight tyranny and injustice wherever they go-whether by choice or as a consequence of one of their wild surges whisking them off to places unknown. This does not, however, mean that all chaos mages are cloistered individuals, hiding themselves away, though many were. Chaos mages feel that they have little to learn from the strict practices of other arcanists and likewise feel they have nothing to give that those with the right attitude and gifts couldn't already acquire on their own. This unusual approach towards magic means that most chaos mages prefer to operate alone. At other times, however, the forces with which a chaos mage dabbles backfires, a risk that all chaos mages accepted as a natural consequence of playing with proverbial-and sometimes quite literal-fire. In many cases, this gives chaos mages a degree of power uncommon to other mages. Instead, chaos mages embrace the randomness of unrefined wild magic, channeling it through their bodies like an electrical current, rather than trying to contain or control it. Like their sorcerous brethren, chaos mages reject this precept, believing instead that controlling arcane magic is a futile goal that only limited one's potential to preconceived ideas of order. While all spellcasters must accept the fact that magic is a powerful and often unpredictable force, most believe that through the proper training and diligence it is something that one can learn to control. Like other practioners of wild magic, chaos mages draw their power from the entropic power of the planes, particularly the elemental and paraelemental planes, which they gain through unusually potent exposure to the forces that ran there, such as through birth on one such plane or surviving the infection of a slaad tadpole. ![]() Instead, they seek out what they consider magic in its purest form, accepting the risks that came along with wild magic in exchange for the chance to realize even more power in the random chance of a single spell. Chaos mages believe that the attempts of others to codify and define magic was a useless pursuit that could end only in failure. Chaos mages are specialist wizards who have chosen to master the unpredictable art of casting wild magic, a form of arcane magic noted for its erratic behavior and random effects.
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